

It's a cover-based shooter with a few tricks up its sleeve to keep combat as interesting as possible. If you can, imagine Quantum Break's gameplay as a combination of the game's predecessor, Alan Wake, and Microsoft's Gears of War franchise. It's not something that's been talked about – or shown – as much as the game's cinematic sequences have.

You'd be forgiven for not knowing what the gameplay of Quantum Break looks like. Without the exhaustive (but entertaining) narrative for each and every character in the game, all you'd have left is a routine third-person shooter with some rough textures, jittery animations and a handful of bugs.īut, before I dive into the heady story, the video sequences and the characters that will swallow up the next 10 or so hours of your life, let's discuss how Quantum Break plays. These characters are what help Quantum Break rise above mediocrity. Without it, the only person you'd truly be able to know would be the main character, Jack Joyce, the brother of the enigmatic physicist who made time travel possible.Īnd, as a result, hurled the world into chaos perpetrated by Aiden Gillen's character, only Joyce can pick up the pieces and stop time and space from unraveling completely. Without live-action video, you likely would not have cared about Liam Burke, an ex-military soldier who's been hired by the shadowy Monarch Solutions organization to take care of problems, or Charlie Wincott, the hacking savant who starts off selfish and either stays that way or has a change of heart, depending on the decisions you make. Both in a literal sense (Quantum Break's live-action video cast includes Aiden Gillen from Game of Thrones, Shawn Ashmore from X-Men, Dominic Monaghan from The Lord of the Rings and a half-dozen other famous actors and actresses) and in a figurative one. What I mean by cohesion is that the characters helping you, the often forgettable side characters in game who are used to get you from point A to point B, become real people. But, as it stands, the gameplay and video work in tandem to deliver something most games never achieve: cohesion. Had it been rushed, Quantum Break could've been an absolute train wreck of disjointed narratives and confusing motives.
